About This File
Made by me, Poyochan!
My third real character for MUGEN! I've wanted to make Adeleine since I made Ribbon for the first time, but due to Ganva's limited sprites, I held it off for a while. But after becoming more experienced, I decided to give her another look and thought 'I could do that'. Given said limited sprites, I had to get creative when designing her moveset, but I think I made the best of it. I had a lot of fun making her, and I hope you have fun with her as well!
What's New in Version 2.0.0
Released
- New small icon! Made by ValleryTheNepGamer96/Vallery Anderson
- Big portrait is now properly indexed
- Removed Explod Buffering: It had some issues and caused heavy lag when MaxExplods were set to a very high number - MUGEN's default command handler works good enough
- New sprite used for her canvas (Thanks to Vallery again)
- Added new get hit animations for being burnt, frozen, or electrocuted and a sprite for crouch turning (again, thanks to Vallery for the sprites)
- Fixed some sprite oddities (mostly leftovers from Ganva's version)
- Added some new character specific win quotes
- Added 15 new palettes
- Updated some of the old palettes
- New Palette Select text ported from Ribbon's update
- Has also been given a 'vanishing effect' taken from my Mario
- New visual effects
- New system sounds and voices
- New Intro featuring Kine, now everyone's favorite fish is represented in this character
- Hitsparks are now colored green and have had their sprite allignment fixed
- Improved fading effects for some stuff (such as Rick and Coo)
- Taunt Canvas no longer disappers when using Chuchu Parachute, Animal Rush, Pitch Water Bucket, or Super Sword
- Hitdef Attribute used for her throws not use NT instead of NA (should hopefully fix some weird interactions)
- Added several variants to the Hotdog intro, now has all the food found in Kirby Super Star Ultra
- Added more drawings to her taunt and canvas win pose
- Added actual sound effects for when she is painting a thing
- Added an Air Throw
- Paint Waddle Dee has been changed to Paint Batamon and has been massively buffed (larger hitbox, more pushback, higher damage)
- Added Water Effects to Pitch Water Bucket
- Slightly increased hitbox sizes on normals (should make her combos and juggles a bit more consistent)
- Can now block and air dodge during air dashes
- Supers no longer give back meter on hit
- Rolls and Dodges are now able to be thrown
- Air Dodge has been revamped completely
- Momentum is now much different, can go up or down
- Wavedashing is now possible
- Ice Dragon command changed to DDD, y
- Invinciblity Candy can now be done out of combos
- j.B can now be acted out of in its ending lag
- 2B and j.C can now be canceled at anytime instead of just the end of the moves
- Specials can now be canceled into Supers
- Slightly increased movement speed
- Iron Ball's rolling sound no longer loops (done to prevent it from looping idenfinitely if it is reflected somehow)
- Fixed both intros having a frame where Adeleine briefly vanishes
- Fixed some debug errors
- Fixed an error where her footstep sound would play rapidly while turning and walking at the same time
- Fixed Rainbow Adeleine not having rainbow effects and a speed bonus when walking when she was controlled by the AI
- Fixed not being able to use the Ice Dragon super when the Invincibility Candy is active as Rainbow Adeleine
- Rainbow Adeleine has been given a unique hyper portrait
- CMD file changed to CYD file (CMD files prevents MUGEN from running on certain setups)
- Removed instances of P2StateNo for custom states and replaced them with TargetState
- FaceP2 added for her grounded attack states
- Added improved guard code from RicePigeon
- Added new variable height from POTS' (used in my newer characters)
- Improved the AI